Run Jump Dev is a non-profit in Lexington, KY that promotes game development in Kentucky (and specifically Lexington).
I’ve been going to the organization’s weekly meetup for about a year now. The events are held on Tuesday nights, and used to be in-person events where devs would gather to make games, play each others games, and try to convince members to run to be Lexington’s Coroner.
A staple to these meetups is Hurdles–a short form work report program where local devs opt-in to give weekly updates for a month on a project they’d like to make progress on. For April’s round of hurdles, I signed up to give updates as I work on nailing my claymation aesthetic in Unity’s Universal Render Pipeline.
If you have a cool project and want submit yourself to some structure with a kind community to encourage you and keep you accountable, then you should consider signing up for Hurdles!
Week 0 of hurdles is a short (less than 5 minutes) presentation introducing yourself, pitching your game, stating what you hope to accomplish over this round of hurdles, and then declaring what you want to accomplish by next week.
Weeks 1-4 are essentially the same thing just substituting “saying what you hope to accomplish over this round of hurdles” with “what you said you’d do last week” and “what you did last week.”
I also decided to write weekly dev logs. It was a really fun, and helpful experience. RJD doesn’t require that you do this, but JTLII (me) recommends that you do!
Below is the collection of dev logs I wrote while participating in this program in April of 2020. Each blog post also includes my tweet for #screenshotsaturday from that week to show the evolution of my game’s look. The final week’s dev log will release on Friday May 7th.
These events are also currently being held remotely in response to the COVID-19 pandemic, but that doesn’t stop us from laughing and having a good time.